SAFENet Regarding Game Restriction Plans: Techniques and Oversight Are Key

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Jakarta, domclub Indonesia

SAFENet
commenting on the discourse on restrictions
online game
which has emerged some time ago by highlighting important elements such as technical and environmental monitoring.
SAFENet Executive Director Nenden Sekar Arum said that efforts to limit games actually already exist, namely the game rating system.
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“On the one hand, we can see that there needs to be restrictions, or warnings regarding dangerous content, content that promotes violence, including in games,” he said.
domclubIndonesia.com
, Tuesday (11/11).
He said that in the game application there is a description of the game rating before downloading, for example PUBG is in the 13+ category.Then, there are also some games that are for all ages, and some other games that are only for adults.
In addition to the game’s rating, he highlighted the need for supervision of children instead of extreme restrictions such as blocking.
According to him, games are a source of entertainment, so when people are restricted their rights are disturbed.
As a solution, he suggested several things that need to be taken into consideration, such as the extent of restrictions and how the restrictions are carried out.
“Because if the context of the game will be very general and public, everyone can download it and how will we carry out supervision to ensure that, for example, the game cannot be downloaded by children,” he said.
“Because it could be that the child is using their parents’ cellphone, for example, or they have been given a cellphone personally and it can be easily accessed.
adjust
Yes or customized
settings
so that you can still
downloads
the application,” he added.
Thus, the technical aspects become homework when this discourse on restrictions is actually implemented.
The role of the environment
Furthermore, Nenden also highlighted the role of the environment when dealing with cyberspace.Supervision from parents to schools is important, so that efforts to protect children do not only come from the regulator and platform.
For example, parents and children communicate what games can be accessed and how much screen time is given per day.In this case, protection is not only when playing games, but also the child’s accessibility to potentially dangerous content.
Nenden encourages parents to play an active role in supervising their children when using gadgets.Meanwhile, he asked the government not only to monitor restrictions, censorship and blocking, but to provide protection in other forms.
“For example, if a child feels disturbed by games or dangerous content, how can the child report the content or get protection. Well, that’s what needs to be thought about as a solution so it’s not just in the context of restricting it,” he said.
Opportunities limit online gaming
Previously, President Prabowo Subianto was said to have opened up the opportunity to limit online games after the explosion incident at SMAN 72 Jakarta.
Minister of State Secretary Prasetyo Hadi said Prabowo asked for developments in handling the explosion incident at SMAN 72 Jakarta from National Police Chief General Listyo Sigit Prabowo and other officials on Sunday night (9/11).On that occasion, Prabowo highlighted the influence of online games related to the explosion incident.
According to Pras, in the meeting, Prabowo mentioned restrictions on online games because they could have an adverse effect on the younger generation.
“He said earlier that we still have to think about limiting and trying to find a way out of the effects of online games,” said Pras after the meeting at Prabowo’s residence, Jalan Kertanegara IV, Jakarta, Sunday (9/11).
He gave the example of the PUBG game which is considered to be able to influence acts of violence.According to Pras, it is possible that online games like PUBG are influencing the younger generation.
“For example, PUBG. That’s there, we might think there are restrictions, yes, there are various types of weapons there, it’s also very easy to learn, it’s even more dangerous. This is psychological, those who are used to committing violence are something that might become normal,” he said.
On Thursday (13/11), Komdigi held an audience with representatives of associations and online game industry players.
Although it did not clearly mention game restrictions, this meeting discussed strengthening the industry, especially regarding child protection and content moderation.
“The issue of digital space, including online games, has attracted the attention of the government and the public in recent times. Therefore we need to move quickly and in a measured way, but still open up space for dialogue with industry so that our digital ecosystem is safe without hampering innovation,” said Komdigi’s Director General of Digital Space Supervision, Alexander Sabar, in a statement, Friday (14/11).
(lom/dmi)
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